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 Shinrei, Shinji

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Shinji Shinrei



Posts : 65
Join date : 2011-01-20

PostSubject: Shinrei, Shinji   Thu Jan 20, 2011 9:47 am

Quincy Application:


Name: Shinrei, Shinji
Alias/Nicknames: Shinji-Kun (By girls)
Gender: Male
Age: 17
Rank: Kyoujou, Captain

Appearance:
Shinji is a tall, slender man with medium long brown hair. His has great complexion making him seem slightly feminine. He has an athletic body type, with slightly defined muscles on his shoulders, abdomen, and lats. His eye color is Hazzle that ranges from a light emerald green when he's happy, to a dark brownish red when he's angry.

He has no one set of clothes and like to keep his options open everyday. Though he can be seen in a blue zip up jacket with white trimming around the seems. Under the jacket there is a long sleeve white T-shirt, with black slightly baggy pants. On his feet is a pair of all white tennis shoes.


Motorcycle outfit:
Spoiler:
 

Blood Type: -A
Measurements:
Height: 5' 11"
Weight: 180 Lbs

Sexuality: Straight

Relationship status: Single

Jobs/occupation: N/A
Personality:
Shinji is a kind, caring, and persistent individual. He always feels the obligation to help somebody in need, and do good deeds. Shinji tends to do more things for others then he does himself. Though he sticks others first, Shinji is fine with the way he lives and doesn't mind it much at all. Shinji is also the type of person that doesn't give up so easily, and will continue fighting for what he believes is right until the bitter end.

On top of being a kind individual, Shinji has a rather soft spot for female individuals and has a hard to saying no to things they ask him to do, No matter what it is. This can sometimes stick him in some bad situations, or cause embarrassing moments. Overall, Shinji can be a real gullible guy.

Birthday: November 16

Family/Relatives:
Shinrei, Alexander (Father) - Owns Large exporting, and importing company
Shinrei, Saiya (Mother) - Deceased.

Likes: Late night walks, Girls, and eventful evenings.
Dislikes: Hollow,
cockiness,
punks,
women beaters.
Hobbies:
Baseball,
Hollow Hunting,
Motorcycle Racing.

Quirks: Oddly enough, Shinji always has a smile on his face in the oddest situations.
Other information: N/A


Character History:
Born in Kurakura Town, Shinji was born into a wealthy family, and a family of quincy. As he grew up, Shinji was placed in private schools with the top tutors the school could provide. While he was going to school, and becoming a unique, and intelligent individual. Shinji's Father made him train on controlling a quincy's reiatsu, and for years he did so. Slowly he started to pick up on how to create the arrows and bow, but learned that over using it could result in damage to oneself. As the years passed by, Shinji became older, and was growing up into a fine young man. Yet, His mother would not be able to watch him grow up past the age of 10.

Shinji was asleep late at night while his parents were out enjoying their alone time. Suddenly around two after midnight, Shinji's nanny came rushing in walking Shinji up saying that they must hurry and get to the hospital. It seemed that Shinji's parents had gotten into a car accident and bother were in critical condition. Finally when Shinji and his Nanny arrived at the hospital, they were informed that Shinji's mother didn't make it. Yet, it was a relief to hear that his father was alive, and had a chance of making it but was still in critical conditions.

After that Day, Shinji started sticking a smile on his face in the oddest situations. This was mainly because of his own sadness, and guilt on his mothers death. Though he was morning in side. He was doing everything he could to push forward on the outside. He continued his training as a quincy working harder then ever. After his moms death, a great determinations and persistence came over to him. Over the next five years, Shinji would be visited by several other quincy asking him to join them in there ranks as a petty officer. Shinji's Father didn't take no for an answer and sent Shinji on his way.

After a few more years, Shinji started to climb through the ranks of the quincy. His power rivals by few other quincy in his squad. Shinji was at the top of his class, and he wasn't stopping until he made it to the top of his division. Soon enough, Shinji was able to finally be considered for the captain of the Kyoujou, which is the offensive squad for the quincy.

Armor/Glove Information

Name: Taulmaril
Bow Manifestation:
bow is a traditional longbow, recurved slightly to allow for a tighter stretch of the bowstring. Standing at nearly as tall as he is, A;ways always treats the bow like a precious heirloom of his family, which it in fact is. The bow itself is beautifully decorated, appearing to be made of glass, the bow has a vine that appears to curve around both sides of the bow. Along the entire bow is a line of script in Latin that describes the importance of the bow to the Quincy.

The glove he uses is all blue with several straight pinstripes that start at the fingertips and lead down to half his forearm. Around the wrist are six spikes that are about two inches long .

Techniques

Name: Hirenkyaku
Description:
Also known as the "Flying God's Step," Hirenkyaku is easily the most efficient art for movement that is known to the Quincy. The art of Hirenkyaku is often compared to the Shinigami's art of Utsusemi when mastered, In reality, the rumors are not far from the truth. For the strain placed on the body, the speed granted by Hirenkyaku far outstrips Sonido and Shunpo, but that comes at a cost. In order to use Hirenkyaku to its maximum potential, a nightmarish amount of talent for the art must be present, and the user must lack a significant amount of defenses to focus on manipulating the spirit particles around their legs.
Preparation time: N/A
Duration: N/A
Cooldown: N/A

Name: Exploding Arrows
Description: Creating a arrow that takes on an effect of red lightning. The arrow is shot at an opponent at high speeds. On contact the arrow causes a five meter wide, and five meter long explosion. Damage could range from being knocked unconscious, to giving off an effect of being shell shocked.
Preparation time: 1 post
Duration: N/A
Cooldown: 1 post

Name: 900 Arrow Barrage
Description:
Lifting the bow up into an angle in the air. From this position the quincy is able to set off a barrage of arrows in a said direction. The arrows each have the force of around 90 g's of force. The amount of arrows that are created could range from 450 to 900 arrows. This attack covers 15 to 20 meter radius.
Preparation time: 1 post
Duration: 3 posts
Cool down: 4 posts

Name: Drill
Description:
Another very aptly named ability unique to Taulmaril, Drill is used to break through defenses, and when it strikes a barrier, the incredibly dense arrow begins to spin at a tremendous rate. The sharp arrowhead will literally bore through a barrier and in very short order penetrate it. Of course, this ability will not exactly destroy the entire barrier, but it will rather punch through, and it can be stopped by a strong enough force. The force needed to stop this arrow must be atleast a defensive art, or destructive art at a number 70 kidou.
Preparation Time: 1 post
Duration: N/A
Cool Down: 2 posts

Clairvoyance Clairvoyance is known by name to only a very few Quincy masters who still treat it in the manner that it was prescribed to be in. This ability refers to the Quincy nature that will allow them to manipulate spirit particles to do whatever the Quincy pleased. This art is what forms the basics of all Quincy abilities, and is inherently necessary for advancement with any Quincy skill.

Clairvoyance has many purposes, as its name would suggest. The most common ability is simply being able to form a bow without using an object as a medium. Forming the bow is one of the arts taught first to any Quincy child, but it is not unreasonable to believe that a Quincy would be able to create a different weapon with such an ability.

Optional: Yet another use for this ability is as a method of healing injuries, much like the method for Healing Kidou. When used in that manner, the Quincy will literally reconstruct the cells that have been destroyed. Such an application of Clairvoyance is exceedingly rare and difficult to master, but minor forms of it are present as well, such as simply numbing an area of the body against pain or clotting a wound.



RP SAMPLE:
Using one of my posts from another rp, lightning said it would be alright.
Spoiler:
 


Last edited by Aroshi on Sat Jan 22, 2011 7:33 pm; edited 2 times in total
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Tia Harribel
Admin


Posts : 335
Join date : 2010-10-05
Location : In the Sea of Blood covered in ashes.

PostSubject: Re: Shinrei, Shinji   Fri Jan 21, 2011 8:53 pm

Quote :
Name: Thousand Arrow Barrage
Description:
Lifting the bow up into an angle in the air. From this position the quincy is able to set off a barrage of arrows in a said direction. The arrows have the force of piercing through solid steel with little effort. The amount of arrows that are created could range from 500 to 1000 arrows. This attack covers 15 to 20 meter radius.
Preparation time: 1 post
Duration: 3 posts
Cooldown: 4 posts

Considering the fact that the President of the Quincies max amount of arrows is 1000, I would like to request that you lower the amount of arrows a bit.


I would also like to ask you to fill out the information for Armor/Glove Section.

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Shinji Shinrei



Posts : 65
Join date : 2011-01-20

PostSubject: Re: Shinrei, Shinji   Sat Jan 22, 2011 6:32 pm

Hm.... Well I wasn't quite done. yet. ^^

And sure, 900 arrows sound good?

Edit: finished and hope everything goes well.
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Tia Harribel
Admin


Posts : 335
Join date : 2010-10-05
Location : In the Sea of Blood covered in ashes.

PostSubject: Re: Shinrei, Shinji   Sat Jan 22, 2011 7:48 pm


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